Profession List
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Profession List
A few of these gives unique equipment with the extra bonus that is given - and most classes ( if not all ) Give a unique item associated with the class
Minstrel (Bard):
1 appraise, 5 perform, 3 Pick Pocket
Truthspeaker (Bard):
1cha/wis, 3 will, 6 persuade
Tribesman (Barbarian):
con/str 1, 10% cold damage vuln, decreased cold throws -3 15% fire immunity, 2 search/spot
Thief (Rogue):
1 dex, 3 disable trap, 2 hide/ms, 4 open lock, 3 search
Soldier:
1 con/str/ac
Smuggler (Rogue):
1 reflex, 5 bluff, 1 hide, 4 listen, 4 ms
Druid:
level 1 spell, 4 animal empathy, 2 heal/hide/ms/spellcraft
Noble:
2 charisma, 1 int, -1 str, -2 con, 1 listen, 4 persuade, 2 search/spot
Merchant:
2 cha, -1 con, 5 appraise/persuade
Librarian:
1 int/wis, -2 disease, +6 lore
Hunter:
1 wis, 2 craft trap, 1 hide/ms
Holy eagle (Paladin):
1 cha, 5 persuade
Hedge wizard (Wizard) :
4 conc/lore 3 persuade 2 spellcraft
Healer:
2 fort, 6 heal
Farmer:
1 str/con, -1 cha, 4 animal empathy
Faeloth initiate (Monk):
1 str, 1 ac, weapon spec unarmed, 25/- cold, fort +1, 5 disc
Duelist:
1 dex, alertness, disarm, 1 reflex
Seer (Sorcerer):
1 str/con, 10% fire immunity, 1 universal
Bodyguard:
2 con, 4 concentration, 2 listen, 3 spot
Blacksmith (Fighter) :
1 str, 5 fire resist, 4 craft armor/wep
Assassin (Rogue):
1 dex, 1 saving throw vs poison, 4 craft trap
Alchemist:
1 disease, 6 craft trap
Minstrel (Bard):
1 appraise, 5 perform, 3 Pick Pocket
Truthspeaker (Bard):
1cha/wis, 3 will, 6 persuade
Tribesman (Barbarian):
con/str 1, 10% cold damage vuln, decreased cold throws -3 15% fire immunity, 2 search/spot
Thief (Rogue):
1 dex, 3 disable trap, 2 hide/ms, 4 open lock, 3 search
Soldier:
1 con/str/ac
Smuggler (Rogue):
1 reflex, 5 bluff, 1 hide, 4 listen, 4 ms
Druid:
level 1 spell, 4 animal empathy, 2 heal/hide/ms/spellcraft
Noble:
2 charisma, 1 int, -1 str, -2 con, 1 listen, 4 persuade, 2 search/spot
Merchant:
2 cha, -1 con, 5 appraise/persuade
Librarian:
1 int/wis, -2 disease, +6 lore
Hunter:
1 wis, 2 craft trap, 1 hide/ms
Holy eagle (Paladin):
1 cha, 5 persuade
Hedge wizard (Wizard) :
4 conc/lore 3 persuade 2 spellcraft
Healer:
2 fort, 6 heal
Farmer:
1 str/con, -1 cha, 4 animal empathy
Faeloth initiate (Monk):
1 str, 1 ac, weapon spec unarmed, 25/- cold, fort +1, 5 disc
Duelist:
1 dex, alertness, disarm, 1 reflex
Seer (Sorcerer):
1 str/con, 10% fire immunity, 1 universal
Bodyguard:
2 con, 4 concentration, 2 listen, 3 spot
Blacksmith (Fighter) :
1 str, 5 fire resist, 4 craft armor/wep
Assassin (Rogue):
1 dex, 1 saving throw vs poison, 4 craft trap
Alchemist:
1 disease, 6 craft trap
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